Caravans are worth as much as their leader is. They get riskier the longer the game runs and more as your side gets into multiple wars at once. The caravan led by my husband is running since well over 300 days and brings around 500d per day. If the leader got no skills, it won't last that long. The subreddit for all things dedicated to Mount and Blade 2: Bannerlord. in the game if you go all in on it and the first few perks are worth a focus point or two It is worth it, but note that it will slightly gimp your character if you go for the 300 skill (you don't need to); You need 8 social, 5 focus to hit the 300 skill. However, you only need 5 social / 5 focus to hit the 250's. Which imo, is enough. You miss on the 275 perks, but they're fluff, and the 300 perk might sound utterly insane, but it's Bannerlord has improved a great deal on a technical level, there's more to it than its predecessors, and it's as fun as it ever was to feck a javelin at a nobleman's horse and watch his doomed tumble into your gang of frothing axemen. But the longer I play Bannerlord, the more I think of it in terms of what more it could be. Perhaps that's unfair. Of course any Mount & Blade news will inevitably be met be scores of people wondering about the status of its sequel, Mount & Blade II: Bannerlord. As it happens, we'll find out next week. A lot of people seem to enjoy lopping off heads in this game. Reasonable. It's a new feature in Bannerlord. However, I'd like to direct you to the developers' comments about executions. Specifically, be aware of this: The execution itself has a number of consequences that help to ensure that it is a powerful, yet costly action. These consequences differ in severity depending on whom the player VNxj.